Allene et al., 2019.
martes, 24 de marzo de 2020
Evolutionary games on isothermal graphs
Allene et al., 2019.
Allene et al., 2019.
Population structure affects the outcome of natural selection. These
effects can be modeled using evolutionary games on graphs. Recently,
conditions were derived for a trait to be favored under weak selection,
on any weighted graph, in terms of coalescence times of random walks.
Here we consider isothermal graphs, which have the same total edge
weight at each node. The conditions for success on isothermal graphs
take a simple form, in which the effects of graph structure are captured
in the ‘effective degree’—a measure of the effective number of
neighbors per individual. For two update rules (death-Birth and
birth-Death), cooperative behavior is favored on a large isothermal
graph if the benefit-to-cost ratio exceeds the effective degree. For two
other update rules (Birth-death and Death-birth), cooperation is never
favored. We relate the effective degree of a graph to its spectral gap,
thereby linking evolutionary dynamics to the theory of expander graphs.
Surprisingly, we find graphs of infinite average degree that nonetheless
provide strong support for cooperation.
Isothermal graphs and their effective degrees. A graph is isothermal if
the sum of edge weights is the same for each vertex. The effective
degree of the graph, defined in Eq. (3), determines the outcome of evolutionary game dynamics. a An asymmetric isothermal graph; weights are shown for each edge. b A wheel graph, with one hub and wheel vertices. All connections with the hub have weight . All connections in the periphery have weight . As , the effective degree approaches 2. A formula for arbitrary is derived in Supplementary Note 3. c A 30-vertex graph generated with preferential attachment62 and linking number . Isothermal edge weights are obtained by quadratic programming (see Methods). The effective degree, , is less than the average topological degree, . d An island model, with edges of weight between each inter-island pair of vertices. Shown here are two islands: a -regular graph of size , and a -regular graph of size
.
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